5.13 Textures view

This view shows an alternative tabular view of all currently loaded textures and includes information on their size and format. Use this view to visualize the images that you have loaded into the system.

Note:

This view is only available in the OpenGL ES + EGL perspective by default.

Loading textures is done using an external program.

Note:

For larger traces, the application can take a short time to convert and display all textures.

The following texture formats are supported:

  • GL_COMPRESSED_RGBA8_ETC2_EAC

  • GL_COMPRESSED_RGB8_ETC2

  • GL_ETC1_RGB8_OES

  • GL_LUMINANCE

  • GL_ALPHA

  • GL_RGBA4

  • GL_RGBA with type GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT_4_4_4_4

  • GL_RGB with type GL_UNSIGNED_BYTE

  • GL_COMPRESSED_RGBA_ASTC_*_KHR

  • GL_COMPRESSED_SRGB8_ALPHA_ASTC_*_KHR

In certain situations, you might want to view the textures with different alpha options. The following alpha modes are available:

Use Alpha
Does normal alpha blending using the alpha values in the texture.
Ignore Alpha
Ignores the alpha values in the texture and sets the alpha value for each pixel to its maximum, that is, fully opaque.
Visualize Alpha
Ignores the color information in the texture and shows the alpha values for each pixel. The alpha values are shown in a range from black (minimum alpha or fully transparent) to white (maximum alpha or fully opaque).
Non-Confidential - RELPDF file icon PDF version101545__00_en
Copyright © 2020–2022, 2024 Arm Limited or its affiliates. All rights reserved.