| Non-Confidential - REL | 101545__00_en | |||
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| Home > Analyzing your capture > Analyzing the fragment count | ||||
Graphics Analyzer can count the number of fragments that a shader processes per draw call. If depth testing is enabled and a fragment would be excluded as a result, then that fragment is not included in the count.
To toggle this feature, click
. When a frame is captured
while this capture mode is enabled, each draw call increments the Fragments field of the fragment shader used to draw
it. The fragment count represents the number of fragments that have been rendered
with the selected shader in the current frame, up to and including the currently
selected draw call. For example:
The Total cycles field is calculated using the average number of cycles for a given shader, multiplied by the number of fragments processed.
The Fragments and Total cycles columns are only available for those frames where the fragment count analysis has been requested. These columns indicate N/A (not available) for other frames.
Any frame with fragment count mode turned on has this
icon in the Trace Outline view.