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| Home > The Graphics Analyzer interface > Target State view | ||||
This view shows the state of the underlying system at a time following the function selected in the Trace view. It updates as the trace selection changes. Use this view to explore how the system state changes over time and the causes of that change.
The initial state is shown as an entry in normal type. If the relevant API standard defines an initial state, then this state is shown, otherwise <unknown> appears instead.
If a state item has been changed anywhere in the trace, it is
highlighted in light green. A state item that is not currently its default value is
highlighted in dark green. Any read-only constant states such as GL_MAX_DRAW_BUFFERS are highlighted in yellow. States
that have never been changed in the trace are shown in white.
If a state has been changed, you can find the function call that changed it by selecting Select Previous Change Location from the right-click menu on the state item. The function call that next changes a given state item can be located in a similar way.
You can use the Filter box to filter the states and values in the view. For example, type texture into the box and the view only shows states that have texture in the name or in the value. See 5.21 Filtering and searching in Graphics Analyzer for more information.
In addition to the Filter box, there are several filtering modes available:
GL_MAX_DRAW_BUFFERS are shown.