5.12 Shaders view

This view is an alternative tabular view of all currently loaded shaders.

Note:

This view is only available in the OpenGL ES + EGL perspective by default.

For each shader, various cycle counts are shown allowing you to identify which shaders are most costly. These cycle counts are calculated using the Arm® Mali™ Offline Shader Compiler for the Mali-T880 GPU.

The Cycles field in the table shows the estimate of the number of cycles each shader takes for a single invocation. This estimate might be inaccurate for any shaders that have any kind of non-linear control flow. For example, a loop where the number of iterations cannot be statically determined, or if the shader contains any if statements.

For fragment shaders, the Fragments column and other dependent columns are empty unless the Fragment count feature was active for the selected frame. See 4.3 Analyzing the fragment count for more information.

Active shaders are shown in bold type.

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