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| Home > The Graphics Analyzer interface > Shaders view | ||||
This view is an alternative tabular view of all currently loaded shaders.
For each shader, various cycle counts are shown allowing you to identify which shaders are most costly. These cycle counts are calculated using the Arm® Mali™ Offline Shader Compiler for the Mali-T880 GPU.
The Cycles field in the table shows
the estimate of the number of cycles each shader takes for a single invocation. This
estimate might be inaccurate for any shaders that have any kind of non-linear
control flow. For example, a loop where the number of iterations cannot be
statically determined, or if the shader contains any if statements.

For fragment shaders, the Fragments column and other dependent columns are empty unless the Fragment count feature was active for the selected frame. See 4.3 Analyzing the fragment count for more information.
Active shaders are shown in bold type.