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| Home > The Graphics Analyzer interface > OpenGL ES Framebuffers view | ||||
After you have captured a frame using the Capture Frame button, you can find the results in the Framebuffers view. Use this view to gain an insight into what the graphics system has produced as a result of your application calls.
See 3.6 Capturing framebuffer content for more information about capturing frames.
Selecting a framebuffer in the left-hand list brings up a list of the attachments used in that framebuffer in the lower list. If relevant, it also brings up histograms displaying the overdraw or shader map data. To bring up a larger view of an attachment, select it in the lower list. For multiview rendering, the views are displayed as separate selectable elements in the attachments list. You can then mouse over the attachment for additional information. Double-clicking the main image opens the attachment in an external editor.
In certain situations, you might want to view the framebuffer with different alpha options. The following alpha modes are available:
For a captured frame, you can step through the sequence of draw calls one at a time and observe how the final scene is constructed.