3.5 Pause, step frames, and resume

Graphics Analyzer displays the capture as data is received from the device. When you get to a problem area, use the pause, step and play buttons to locate a frame that you want to analyze more closely.

To pause the currently selected process, press the button. The process is stopped at the next eglSwapBuffers() call to allow you to examine the result. Pressing this button again before the process has paused forces the application to pause on the next function call, regardless of whether it is eglSwapBuffers() or not.

To pause all connected processes, press the button. The processes are stopped at the next eglSwapBuffers() call to allow you to examine the result.

When a process is paused, you can render individual frames for the selected process by stepping with the button.

To resume the selected process, press the button.

Note:

Only the threads that are calling the graphics API functions are paused.
Non-Confidential - RELPDF file icon PDF version101545__00_en
Copyright © 2020–2022, 2024 Arm Limited or its affiliates. All rights reserved.