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| Home > Getting started > Pause, step frames, and resume | ||||
Graphics Analyzer displays the capture as data is received from the device. When you get to a problem area, use the pause, step and play buttons to locate a frame that you want to analyze more closely.
To pause the currently selected process, press the
button. The process is stopped at the next eglSwapBuffers() call to allow you to examine the
result. Pressing this button again before the process has paused
forces the application to pause on the next function call,
regardless of whether it is eglSwapBuffers() or not.
To pause all connected processes, press the
button. The processes are stopped at the next eglSwapBuffers() call to allow you
to examine the result.
When a process is paused, you can render individual frames for the
selected process by stepping with the
button.
To resume the selected process, press the
button.