5.11.1 Exporting assets

Assets can be exported from your application trace to disk.

You can export framebuffers in the following ways:

  • Selecting File > Export All Captured Framebuffers. This option is only enabled if OpenGL ES function calls are present in the application trace.

  • Selecting the frames, render targets, or draw calls containing the captured framebuffers that you want to export from the Trace Outline view, right-clicking, and selecting Export Selected Captured Framebuffers. This option is grayed out if your selection does not contain any captured framebuffers.

You can export textures in the following ways:

  • Right-clicking on a single function call and selecting Export Textures. This method exports all textures that existed at the time of that function call.

  • Selecting the textures that you want to export from the Textures view, right-clicking, and selecting Export Textures.

You can export shaders in the following ways:

  • Right-clicking on a single function call and selecting Export Shaders. This method exports all shaders that existed at the time of that function call.

  • Selecting the shaders that you want to export from the Shaders view, right-clicking, and selecting Export Shaders.

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