| Non-Confidential - REL | 101545__00_en | |||
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| Home > The Graphics Analyzer interface > Assets view > Exporting assets | ||||
Assets can be exported from your application trace to disk.
You can export framebuffers in the following ways:
Selecting File > Export All Captured Framebuffers. This option is only enabled if OpenGL ES function calls are present in the application trace.
Selecting the frames, render targets, or draw calls containing the captured framebuffers that you want to export from the Trace Outline view, right-clicking, and selecting Export Selected Captured Framebuffers. This option is grayed out if your selection does not contain any captured framebuffers.
You can export textures in the following ways:
Right-clicking on a single function call and selecting Export Textures. This method exports all textures that existed at the time of that function call.
Selecting the textures that you want to export from the Textures view, right-clicking, and selecting Export Textures.
You can export shaders in the following ways:
Right-clicking on a single function call and selecting Export Shaders. This method exports all shaders that existed at the time of that function call.
Selecting the shaders that you want to export from the Shaders view, right-clicking, and selecting Export Shaders.