To see the on-screen output sent to the framebuffer, capture frame data of the output from the graphics system on a draw-by-draw basis.
Procedure
To take a snapshot of the framebuffer content following each
draw call in the next full frame of the application, click Capture .
Note:
Taking this snapshot involves considerable work in
composing and transferring data, which slows down the application.
Open the Trace Outline view. Any frames that include extra
captured data are shown with an icon, to identify the type of frame capture you
performed. Any regular frame now has a icon to show that it is a captured frame.
Note:
Some limitations exist for frame capture of Vulkan applications.
For more information, see 5.10 Vulkan Frame Capture view.
Optionally, use the special capture modes to capture extra
frame data, such as framebuffer attachments, or to modify the framebuffer
content. To enable a capture mode, toggle the capture mode icon in the Graphics Analyzer toolbar, then
click Capture to trigger the frame capture.
For example, to capture all available framebuffer attachments
for each draw call, click . This information is visible for each
framebuffer in the Framebuffers view. For
more information on framebuffer attachments, see 3.6.1 Framebuffer attachments.