5.16 Uniforms view

This view shows uniform data for the active OpenGL ES shader program or programs, if program pipeline objects are in use, at the time of the selected function call.

Note:

This view is only available in the OpenGL ES + EGL perspective by default.

For each active uniform, its index, location, type, and value are shown. If the uniform is a block, the block name and the block buffer binding are shown.

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