To help you to identify expensive parts of your application, add debug symbols to show function names in the Functions and Call Paths views in Streamline. This task explains how to add debug symbols from Unreal Engine.
Ensure your application is debuggable.
In Unreal Engine, ensure your build configuration state keyword is Debug or DebugGame.
Open the Library tab, then locate the card for the relevant engine version.
Click the drop-down arrow next to the Launch button on the card, then select Options.
Select Editor symbols for debugging, then click Apply.
The debug symbols are generated when you compile the build.
Note
Adding debug symbols to your Unreal Engine build can significantly increase the file size of your application.
You can now add the debug symbols file when you analyze a capture of your application in Streamline. See Select images and libraries for profiling in the Arm Streamline User Guide.